It appears “Quick and Livid” will be meeting “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a brand new trailer for “Ark 2” on the Xbox summer time showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really different game than the unique “Ark.” With massive upgrades to just about every core side of the gameplay — combat, crafting, building, and more — the new installment is shaping up to be a completely subsequent-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they may share at this juncture. The game will have a single-player campaign that includes the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as a web based co-op mode featuring all of the gameplay modifications that are meant to “retouch and improve on all facets of what constitutes an Ark game.”

The primary and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the primary game was a first or third-individual experience more akin to the likes of “Skyrim” or a really high poly “Minecraft,” the sequel will be restricted to third-individual and feature a lot more responsive and immersive interactions. The developers cited “Assassin’s Creed,” “Breath of the Wild,” and the Souls-like genre as their major inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive method, while the combat will be visceral, dynamic, and “player-reflex” based.

Other gameplay changes embody quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a fully integrated World Map. An interesting thing to note is that build templates can, apparently, be saved and shared throughout platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod assist in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC version can simply be uploaded for console players to use. With all these improvements and player-minded modifications planned, it appears “Ark” fans are in for a real treat come 2023 — hopefully, they will be getting a more concrete launch date someday soon.

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