It seems “Fast and Furious” will be meeting “The Flintstones” within the upcoming sequel to “Ark: Survival Evolved.” Living as much as its name, Studio Wildcard revealed a model new trailer for “Ark 2” at the Xbox summer season showcase starring Vin Diesel driving a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a very different game than the unique “Ark.” With huge upgrades to just about every core facet of the gameplay — combat, crafting, building, and more — the new installment is shaping as much as be a completely next-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they may share at this juncture. The game will have a single-player campaign that includes the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as an online co-op mode that includes all of the gameplay adjustments that should “retouch and improve on all points of what constitutes an Ark game.”

The first and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the primary game was a first or third-individual experience more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-particular person and feature a lot more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like genre as their main inspirations for the changes. Players will be able to climb and discover in a more natural and intuitive manner, while the combat will be visceral, dynamic, and “player-reflex” based.

Different gameplay changes embody quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a totally integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared throughout platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can merely be uploaded for console players to use. With all these improvements and player-minded adjustments deliberate, it appears “Ark” fans are in for a real deal with come 2023 — hopefully, they’re going to be getting a more concrete launch date sometime soon.

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