It appears “Quick and Furious” will be meeting “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a model new trailer for “Ark 2” at the Xbox summer showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a very different game than the unique “Ark.” With huge upgrades to just about each core facet of the gameplay — combat, crafting, building, and more — the new installment is shaping as much as be an entirely subsequent-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what details they could share at this juncture. The game will have a single-player campaign that includes the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as a web-based co-op mode that includes all of the gameplay changes that are supposed to “retouch and improve on all aspects of what constitutes an Ark game.”

The first and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the primary game was a first or third-particular person experience more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-person and feature much more responsive and immersive interactions. The builders cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their main inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive manner, while the fight will be visceral, dynamic, and “player-reflex” based.

Different gameplay adjustments embrace quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a completely integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared across platforms much like the blueprints system in “Fallout 4.”

That is not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod assist in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can merely be uploaded for console players to use. With all these improvements and player-minded modifications deliberate, it seems “Ark” fans are in for a real treat come 2023 — hopefully, they will be getting a more concrete launch date sometime soon.

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