It seems “Quick and Livid” will be assembly “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living as much as its name, Studio Wildcard revealed a brand new trailer for “Ark 2” at the Xbox summer showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a very totally different game than the original “Ark.” With large upgrades to just about every core facet of the gameplay — combat, crafting, building, and more — the new installment is shaping up to be a completely subsequent-generation revamp of the survival genre.
In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they might share at this juncture. The game will have a single-player campaign that includes the characters shown in the trailer — father-daughter duo Santiago and Meeka — as well as an online co-op mode that includes all of the gameplay changes that are supposed to “retouch and improve on all aspects of what constitutes an Ark game.”
The first and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the first game was a primary or third-particular person expertise more akin to the likes of “Skyrim” or a really high poly “Minecraft,” the sequel will be restricted to third-individual and have much more responsive and immersive interactions. The builders cited “Assassin’s Creed,” “Breath of the Wild,” and the Souls-like genre as their major inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive method, while the combat will be visceral, dynamic, and “player-reflex” based.
Other gameplay changes embody quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a completely integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared throughout platforms a lot like the blueprints system in “Fallout 4.”
That is not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC version can merely be uploaded for console players to use. With all these improvements and player-minded adjustments planned, it seems “Ark” fans are in for a real deal with come 2023 — hopefully, they will be getting a more concrete launch date someday soon.
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