It appears “Fast and Livid” will be meeting “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living as much as its name, Studio Wildcard revealed a model new trailer for “Ark 2” on the Xbox summer time showcase starring Vin Diesel driving a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a very completely different game than the unique “Ark.” With huge upgrades to just about every core aspect of the gameplay — fight, crafting, building, and more — the new installment is shaping as much as be a wholly next-generation revamp of the survival genre.
In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what details they might share at this juncture. The game will have a single-player campaign that includes the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as an online co-op mode featuring all of the gameplay modifications that are supposed to “retouch and improve on all facets of what constitutes an Ark game.”
The primary and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the primary game was a first or third-particular person expertise more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-person and have much more responsive and immersive interactions. The builders cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their major inspirations for the changes. Players will be able to climb and discover in a more natural and intuitive method, while the combat will be visceral, dynamic, and “player-reflex” based.
Other gameplay adjustments embrace quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a fully integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared throughout platforms a lot like the blueprints system in “Fallout 4.”
That is not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod assist in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can merely be uploaded for console players to use. With all these improvements and player-minded adjustments planned, it appears “Ark” fans are in for a real deal with come 2023 — hopefully, they’re going to be getting a more concrete release date someday soon.
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