It seems “Fast and Livid” will be meeting “The Flintstones” within the upcoming sequel to “Ark: Survival Evolved.” Living as much as its name, Studio Wildcard revealed a brand new trailer for “Ark 2” on the Xbox summer showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really totally different game than the unique “Ark.” With large upgrades to just about each core aspect of the gameplay — combat, crafting, building, and more — the new installment is shaping up to be an entirely subsequent-generation revamp of the survival genre.
In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they could share at this juncture. The game will have a single-player campaign that includes the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as an internet co-op mode that includes all of the gameplay adjustments that should “retouch and improve on all facets of what constitutes an Ark game.”
The first and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the first game was a primary or third-particular person experience more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-particular person and have a lot more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their major inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive method, while the fight will be visceral, dynamic, and “player-reflex” based.
Other gameplay changes embody quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Management and a completely integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared throughout platforms much like the blueprints system in “Fallout 4.”
That is not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod assist in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC version can merely be uploaded for console players to use. With all these improvements and player-minded changes planned, it seems “Ark” fans are in for a real deal with come 2023 — hopefully, they will be getting a more concrete release date sometime soon.
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